There are also many new special resource locations, places like ordnance depots, black holes, and debris fields, and these can benefit not only your nearby colonies but sometimes your entire empire once take under your control. Hazards like nebulas and ion storms create natural barriers out of some sectors, and while not impassable, they demand careful consideration due to the negative effects they can have on movement speed, shielding, weaponry, and ship hulls. Some sectors are simply empty, while many others feature new locations unique to this DLC. Every star system is now contained within a sector, but not every sector contains a star system. The galaxy map has been drastically changed due to a total conversion to equally sized hexagon shaped sectors. Is it enough to make Sector Zero a great game rather than just a good one? Lets find out!Įxpanding your empire is a completely new experience with this DLC installed. There are some new technologies to discover, new events to find, and even a new galactic threat to encounter. If your the type who just wants more of everything in your DLC, you’re in luck as Sector Zero adds in a bit of that as well. In addition, it also addresses what I and many others had concerns about, the controversial tactical ground combat system, by redesigning ground combat almost entirely. One of my primary concerns was certainly a lack of victory conditions, and Sector Zero brings with it three new options to explore. This is far from just an aesthetic change as this new system has been integrated into many of the existing gameplay systems including combat, technology, and even victory conditions.ĭid I say victory conditions? Yes, indeed I did! While StarDrive 2 was a good game, and one which refined and did justice to the Master of Orion II formula, it certainly wasn’t without its share of flaws. A brand new hex based sector system has been introduced that has changed your empire’s boundaries from blobs to bold outlines. Well, I hope you weren’t too attached as it’s time to say goodbye to them, and hello to hexes. If you’re at all familiar with the base game, you’ve certainly seen the oddly blob shaped influence bubbles that define your empire. While some DLCs take a subtle approach and add small things here and there, Sector Zero boldly places its primary changes right in front of you from the get-go. After a few short moments a crackling voice comes over the subspace communicator: Ah, well if it isn't our friends! Have you tired of our incursions? Are you ready to pay? Unfortunately, our expenses have increased recently and so our price has gone up! You will then have the option of paying them 1,000 credits for them to remain neutral, or you can choose to refuse in which they will turn hostile and will send another fleet to attack the nearest system to their asteroid base.Nearly a year after the release of StarDrive 2, its first DLC, Sector Zero, has now arrived. This mission is triggered later in the game if you payed the Corsairs on the first contact. Regards, Captain Martok, Independent Trader and Gentleman You will have the option of paying them 250 credits for them to remain neutral, or you can choose to refuse in which they will turn hostile and will send a fleet to attack the nearest system to their asteroid base. Oh, and either way, stay out of our space. If you don't, well, then we just can't make any promises. If you do, then we can promise a certain level of 'protection' to your ships. Or rather, that you have allowed us to find you! Times are tough out here in the lonely black reaches of space, and when times get tough, well, the tough get to robbing honest space empires like your own. A Corsair base! The Corsairs have sent you this message: Dearest friends, We are so happy that you have found us. While patrolling the edges of space, your forces have stumbled upon a wretched hive of scum and villainy. This mission triggers by discovering the Corsairs asteroid base. Note: Pirates will not invade planets, they will only shoot down other ships. Corsair ships carry high damage beam weaponry and are heavily shielded.
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